Getting a foot in the door
This pair of shoes comes complete with Diffuse, Specular and Normal maps. This was an idea to get my foot in the door, well at least my shoe anyway. I thought of sending an actual shoe but that would have been costly and probably a little silly. So I thought of a way that I could do it that gets my shoe in the door and also shows my ability to model and texture. The result was this pair of shoes complete with my new branding.
Programs Used: Autodesk 3D Studio Max, Adobe Photoshop.
Low Poly Model with Diffuse, Specular and Normal Maps
Low Poly Wireframe
High Poly Model
Diffuse, Specular and Normal Maps